RSTT Documentation

Ranking Simulation Testing Tool

The package provides everything needed to simulate competition and generate synthetic match dataset. It contains ranking implementation (such as Elo and Glicko), popular tournament format (Single elimination bracket, round robin), many versus many game mode with automated outcome (score/result) generation methods. Additionaly different player model are available, including time varing strenght.

It is a framework, letting user developp and intergrate with ease their own models to test.

First Steps

Installation Guide

Get RSTT

Code Example

A Simple example gives you a good overview of what the package has to offers.

Tutorials

Selection of notebook

Tutorials

Here is a collections of notebooks that helps learning the package functionnalities.

RSTT Basics

RSTT fundamentals, from concepts to user interfaces

Externaly defined system

Run simulation with externally defined rating system

Research Example

A Complete research redo in RSTT

Concepts

The rstt package is build on 5 fundamental abstractions:

  • Player: who participate in games and are items in rankings. Different models are available including ones with ‘time varying skills’.

  • Match: which represent more the notion of an encounter than a game title with rules. It contains players grouped in teams to which a Score (the outcome) is assigned once.

  • Solver: Protocol that assign a score to a game instance. Usually implements probabilistic model based on player level.

  • Scheduler: Automated game generator procedure. Matchmaking and Competition are scheduler. The package provides standards like elimination bracket and round robin variations.

  • Ranking: Composed of a standing, a rating system, an inference method and a data update procedure, rankings estimate skill value of player.

Regarding ranking’s component:

  • Standing: is an hybrid container that implement a triplet relationship between (rank: int, player: Player, point: float) and behave similar to a List[Player ], Dict[Player, rank] and Dict[rank, Player]

  • RatingSystem: store rating computed by ranking for player

  • Inference: in charge of statistical inference.

  • Observer: manage the workflow from the observation that triggers the update of a ranking to the new computed ratings of players.

Table of Contents:

Indices and tables